// wushi.c

inherit NPC;
//string inquiry_dao();

void greeting(object ob);

void create()
{
        set_name("巫士", ({ "wushi" }) );
        set("gender", "男性" );

        set("age", 45);
        set("long", "诡异的苗人巫士，好象想杀了你祭神。\n");
        set("shen_type",-1);
        set("combat_exp", 6000);

        set("attitude", "aggressive");

        set("apply/attack", 20);
        set("apply/defense", 20);

        set("chat_chance", 30);
        set("chat_msg", ({
                "巫士一声大喊: @@###$$!!! @@@! &*%%%%@!!! \n",
        }) );

        set_skill("unarmed", 35);
        set_skill("blade", 20);
        set_skill("parry", 30);
        set_skill("dodge", 30);

        setup();
        carry_object("/clone/misc/cloth")->wear();
        carry_object("/d/mingjiao/obj/mutang")->wield();
        add_money("silver", 10);
}

void init()
{
        object ob;

        ::init();

        if( interactive(ob = this_player()) && !is_fighting() ) {
                remove_call_out("greeting");
                call_out("greeting", 1, ob);
        }
}

void greeting(object ob)
{
        if( !ob || environment(ob) != environment() ) return;
        else command("kill"+query("id", ob));
        return;
}
